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If it doesn’t sound up your street, do feel free to skip it! It’ll probably be a normal pod with more familiar voices next time you visit! Opinions and suggestions welcome to or on our website. I’m hoping to put together a few more interviews and other ‘special’ podcasts over the coming months, so do let us know what you think. I genuinely think Death of a Thousand Cuts, and particularly the couch to 80k bootcamp/100 day writing challenge are the absolute best ways to get stuck into creative writing, and his first page critiques (the reason I thought he’d be a great person to speak to about this) are the absolute best writing advice you can get! Check him out, he’s lovely. Go find Tim on twitter or his very own website .uk. Do we stay on topic? Occasionally! But hopefully it’s a fun listen.
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We’re offering tips and thoughts on how to ‘pitch a game’, both at a convention, and in your very own home. I spent the evenings of the ‘United’ Kingdom’s Game Exposition chatting with my favourite podcaster-poet-editor-writer Tim Clare, then convinced him to get together to have a chat about a thing. Afterwards, the Frank Herbert estate offered to renegotiate the license but they wanted much larger fees from Wizards than they had received from LUG thus Wizards lost the Dune license, and a d20 Dune book that the Last Unicorn team was working on was subsequently shelved.Ava: Well look at that! It’s an interview. Most of these copies were made available at Gen Con 33 and other overseas conventions, but the limited print run was not enough to satisfy the demand. One of these games was the Icon system-based Dune: Chronicles of the Imperium (2000), which they published in a limited released of just 3,000 copies. When Wizards of the Coast acquired LUG, they agreed as part of the deal to release LUG's remaining projects. LUG finished work on a Dune role-playing game, but the game was not printed due to legal disputes over the Herbert license. Brian Herbert entered into negotiations with Last Unicorn Games (LUG) that got LUG a 1996 license to the Dune novels, and they soon completed the design of their Dune Collectible Card Game (1997), which was developed and published by Five Rings Publishing Group.
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